scope FreezingShoot { #define { <trigger gg_trg_Freezing_Shoot = null>; private isEnemy(t, u) = IsUnitEnemy(t, GetOwningPlayer(u)) && GetWidgetLife(u) > .405; } #include "cj_types_priv.j"; private struct FS { unit caster; unit array dummy[3]; static constant int count = 3; real dist = 0.; static void Timer() { var t = GetExpiredTimer(); FS s = LoadInteger(hash, GetHandleId(t), 0); real x, y; if (s.dist <= 750.) { for (int i = 0; i < s.count; i++) { var angle = GetUnitFacing(s.dummy[i]) * .0174532; x = GetWidgetX(s.dummy[i]) + 25. * Cos(angle); y = GetWidgetY(s.dummy[i]) + 25. * Sin(angle); SetUnitPosition(s.dummy[i], x, y); for (unit target; UnitsInRange(x, y, 80.) use temp) { if (isEnemy(s.caster, target)) { UnitDamageTarget(s.caster, target, 100., true, false, ATTACK_TYPE_NORMAL, DAMAGE_TYPE_NORMAL, WEAPON_TYPE_WHOKNOWS); delete AddSpecialEffect("Abilities\\Weapons\\FrostWyrmMissile\\FrostWyrmMissile.mdl", x, y); DummycastToTarget(s.caster, target, 'A001', 852075); RemoveDummy(s.dummy[i]); } } } s.dist += 25.; } elseif (s.dist > 750. || s.count <= 0) { for (int i = 0; i < s.count; i++) { if (s.dummy[i] != null) { x = GetWidgetX(s.dummy[i]); y = GetWidgetY(s.dummy[i]); delete AddSpecialEffect("Abilities\\Weapons\\FrostWyrmMissile\\FrostWyrmMissile.mdl", x, y); RemoveDummy(s.dummy[i]); } } FlushChildHashtable(hash, GetHandleId(t)); PauseTimer(t); delete t, s; } flush t; } static void Init(unit caster, real tX, real tY) { new FS s, timer t; s.caster = GetTriggerUnit(); var angle = Atan2(tY - GetWidgetY(s.caster), tX - GetWidgetX(s.caster)) * 57.295; var x = GetWidgetX(s.caster); var y = GetWidgetY(s.caster); for (int i = 0; i < s.count; i++) { s.dummy[i] = CreateDummy(GetOwningPlayer(caster), "Abilities\\Weapons\\ColdArrow\\ColdArrowMissile.mdl", .7, x, y, 100., angle); angle -= 20.; } SaveInteger(hash, GetHandleId(t), 0, s); TimerStart(t, .04, true, function thistype.Timer); flush t; } } callback onUnitSpellEffect('A000') { FS.Init(GetTriggerUnit(), GetSpellTargetX(), GetSpellTargetY()); } }