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for(i=0;i<MAX_BUILD;i++) if(Building[i].alive){ if(Building[i].hits<=0)Building[i].dying=true; if(Building[i].dying){ int boomcount=1; switch(Building[i].type){ case 0: case 1: case 2: boomcount=5; break; case 3: boomcount=1; break; } sndPlaySound("Sound\\Boom\\Boom1",SND_ASYNC+SND_NODEFAULT); for(int k=0;k<boomcount;k++){ for(j=0;j<MAX_BOOM;j++) if(!Boom[j].alive) break; if(boomcount==1){ Boom[j].x=Building[i].x+Building[i].sqleft*16+Building[i].sqwidth*8-22; Boom[j].y=Building[i].y+Building[i].sqtop*16+Building[i].sqheight*8-25; } else{ Boom[j].x=Building[i].x+Building[i].sqleft*16+random(Building[i].sqwidth*16); Boom[j].y=Building[i].y+Building[i].sqtop*16+random(Building[i].sqheight*16); } Boom[j].alive=true; for(int x=Building[i].sqleft;x<Building[i].sqwidth+Building[i].sqleft;x++) for(int y=Building[i].sqtop;y<Building[i].sqheight+Building[i].sqtop;y++) StopGrid->Cells[Building[i].x/16+x][Building[i].y/16+y]="0"; Boom[j].type=0; Boom[j].npic = (boomcount==1)?(0):(random(11)-10); } Building[i].alive=false; } if(Building[i].type==3){ int bx = (Building[i].x+Building[i].sqleft*16+Building[i].sqwidth*8)/16, by = (Building[i].y+Building[i].sqtop*16+Building[i].sqheight*8)/16, ux, uy; if(Building[i].atkunt==-1){ Building[i].atkpos=0; Building[i].npic=0; for(j=0;j<MAX_UNIT;j++) if(Unit[j].player==0&&Unit[j].alive&&Unit[j].visible){ ux = (Unit[j].x+Unit[j].centerx)/16; uy = (Unit[j].y+Unit[j].centery)/16; if(sqrt((bx-ux)*(bx-ux)+(by-uy)*(by-uy))<Building[i].atkr){ Building[i].atking=true; Building[i].atkunt=j; if((Unit[j].atked&&DistUB(i+10000,j)<DistUB(Unit[j].atkedby,j))|| !Unit[j].atked){ Unit[j].atked=true; Unit[j].atkedby=i+10000; } break; } } } else{ j=Building[i].atkunt; ux = (Unit[j].x+Unit[j].centerx)/16; uy = (Unit[j].y+Unit[j].centery)/16; if(sqrt((bx-ux)*(bx-ux)+(by-uy)*(by-uy))>Building[i].atkr|| Unit[j].player!=0||!Unit[j].alive||!Unit[j].visible){ Unit[Building[i].atkunt].atked=false; Building[i].atkunt=-1; Building[i].atking=false; Building[i].atkpos=0; Building[i].npic=0; } } if(Building[i].atkunt!=-1){ Building[i].turn=-1; j=Building[i].atkunt; float x=Unit[j].x+Unit[j].centerx-Building[i].x-Building[i].sqleft*16- Building[i].sqwidth*8, y=Unit[j].y+Unit[j].centery-Building[i].y-Building[i].sqtop*16- Building[i].sqheight*8; int sval=41, lval=241, A=(y==0)?(99999999):(x/y*100); if(y==0)y=0.1; if(A>=-sval && A<=sval && y<=0) Building[i].turn=0.1; if(A>=-lval && A<=-sval && x>=0 && y<=0) Building[i].turn=1.1; if(abs(A)>=lval && x>=0) Building[i].turn=2.1; if(A>=sval && A<=lval && x>=0 && y>=0) Building[i].turn=3.1; if(A>=-sval && A<=sval && y>=0) Building[i].turn=4.1; if(A>=-lval && A<=-sval && x<=0 && y>=0) Building[i].turn=5.1; if(abs(A)>=lval && x<=0) Building[i].turn=6.1; if(A>=sval && A<=lval && x<=0 && y<=0) Building[i].turn=7.1; if(Building[i].turn<=-0.9&&Building[i].turn>=-1.1)Building[i].turn=0.1; } else{ Building[i].turn+=0.25; if((int)Building[i].turn>=8)Building[i].turn=0.1; Building[i].turn = int(Building[i].turn/0.25)*0.25; } if(Building[i].atking){ Building[i].atkpos++; if(Building[i].atkpos>=10) Building[i].atkpos=0; if(Building[i].atkpos==1||Building[i].atkpos==3||Building[i].atkpos==5){ sndPlaySound("Sound\\Special\\Atk1",SND_ASYNC+SND_NODEFAULT); j=Building[i].atkunt; Building[i].npic=1; Unit[j].hits-=Building[i].atkfrc; if(Unit[j].hits<=0){ Unit[j].hits=0; Unit[j].dying=true; } } else Building[i].npic=0; } } ...
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